![]() I'm glad the spear can be crafted on the fly. The witch will keep me eyeful of my errant complacency. I've become too comfortable in my own play-style. It's been a long time since this game scared me like that. While playing last night, on day one at about noon, a tombstone appeared about 50 blocks ahead of us and a screamer emerged from it and ran straight for me. Below are just some thoughts on my experience with the mod thus far. Thank you for the release and update Very diligent modder and Team. You may need to go into your Mods folder and delete Sphereii_FoodSpoilage as well. Removal: Cooking Pot and Grill removed as recipes Already learned backpack slots will automatically open. Perhaps it starts after several days of game play as in my case it just appeared over time, so if anyone finds a reproducible clue please let us know.Īddition: Added a line to safe zone text saying drawing too much attention will attract zombiesĪddition: Added 2 health to insect recipesĪddition: Added Chance of broken store shelvesĪddition: Ravenhearst Nitrogen prefablist fileīalance: Lowered amount of loot in weapons bagsĬhange: Added Fertilizer, Toolbox and Tarps to Cardboard Box LootĬhange: Removed Food Spoilage from Server FilesĬhange: Bicycle Now Made in Personal Workbenchįix: Bicycle Handlebars now made in Personal Workbenchįix: Removed Quick Continue Module in Spherecore that may have been causing continue game loopsįix: Can of Water now has correct craft pathįix: Backpacks will now unlock properly. We are working on it this morning but still cannot isolate the cause. ![]() The good news is now we have a second case, so that might help track down the bug. I reported this to SphereII a while ago but we couldn't repo the bug on his server. It can be done by yourself as well if you know how. This only needs to be done Server Side, clients do not have to do this. ![]() Again I apologize for this inconvenience. You may need to ask them to remove this folder for you. Single Player is not impacted by this bug and should not need to remove it. If you run a server you can disable food spoilage until a fix is found by going inside the Mods folder and deleting the SphereiiFoodSpoilage folder entirely. We apologize for this unfortunate bug making it into release. This is 100 percent NOT intended and we will be releasing a fix very soon for this. Food will spoil each and every time you open your container. We have been made aware of a serious bug regarding food spoilage on servers only. I checked the included rwgmixer and also generated a world in-game but also haven't seen zinc or copper yet, maybe it's just very rare? Edited Decemby Reytag (see edit history) I'm still trying to figure out how RH creates zinc and copper deposits as I haven't seen any yet, not sure if it's just a vein or also supposed to be a visible boulder on the surface and whether or not that needs to be in a prefab list as deco? structures are in there, they are for me. I don't mention adding it to compopack prefab list as there will be redundant prefabs but nothing wrong if you want a huge variety with some repetition, I would do vanilla + rh myself.ĭouble check your prefabs xml output to make sure the new rh_. I just threw this together, I used the prefab list generator and manually added the most obvious tags to the easily identifiable structures.Īdd these lines to the vanilla list for example which is included in the latest nitrogen (make a backup first) so you get a better variety (if you don't add it to a more complete prefab list nitrogen will complain about missing entries such as oldwest, mountain, trader etc as rh doesn't include those on it's own). ![]() You could use the prefablist generator but it doesn't output in a way that nitrogen is completely happy with ie it's missing a lot of the tags such as houses, oldwest, farm etc, it will work however but not be as "good" as it could be unless one manually adds those which is not hard as there aren't that many. you need a prefab list to use with nitrogen that has the rh entries in it, currently there is none for rh v6.x, just the older v5.x.Ĭheck your prefabs.xml from your nitrogen output, it doesn't have any rh_xxx. generate the world in-game as it will use the rh supplied rwgmixer which was supplied in the rh mod pack and has the rh entries in it or 2. Of course it will work with compopack, you won't have any of the rh prefabs though as those will only be available if you 1. it does take a bit for it to install or run, because how big the prefab list now. with current 7d2d game A18.2 b5 and using version 0.474 nitrogen. The 1 thing my map does not have is a Radiant zone and I don't know if it is Needed for any quest or not. some the terrain is a bit different (more colorful than before and that is from RH textures pack he is using, I'm fairly sure of that). I'm running it on 1 of my 8K maps with the COMPOPACK 42 that I made using. I went ahead and started on one of my Nitrogen maps.
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